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Utility Room WIP

Personal project I have been working on. Scene contains texture maps and a few assets such as some debris and wall Ivy from Megascans. Ivy atlases were edited in Maya by cutting up the texture plane and placing pieces in 3D space. Window, Utility Sink, Wall Heater, Metal Wall Storage Compartments, and Wall Electric Box/Pipe were modeled in Maya and textured in Substance Painter.

Unreal Engine 4

Unreal Engine 4

9,310 polygons
4096 texture

9,310 polygons
4096 texture

10,808 polygons
4096 texture

10,808 polygons
4096 texture

448 polygons
4096 texture

448 polygons
4096 texture